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Showing content with the highest reputation on 04/04/25 in all areas

  1. Pathfinder 1e is often described as D&D 3.75e. So it does have a lot of the same rules and mechanics bloat of D&D 3.5e. For me, D&D 3.5e is the best D&D edition, so I have no problem with Pathfinder. But others will disagree of course. But overall, P:Km is a great game. I played it with the strategic subgame turned on, and I actually enjoyed at least some of the elements of that part of the game.
    2 points
  2. Finished Tunic. It is an excellent action and adventure-puzzle game, though I did look up the translation and some of the codes. Also got the elbow bursitis from playing (the irony is that gaming is one of my least physically-intensive hobbies). Almost gone now, though. Highly recommended (the game, not the injury). Started Broken Roads. 5 hours in and it strongly reminds me of Encased, but worse in every aspect - it is an isometric party-RPG in the post-apocalyptic setting, but the customisation options are fewer, very few non-alignment skill checks, very few interactions outside of dialogues, the highlighting does not quite work (so I miss the interactive objects unless I hover the cursor over the whole screen continiously), etc. And the last quest was to run between 2 NPCs, who were standing 10m from each other, and click on the only quest-related option available. Started Thymesia. I guess, I have played worse Souls-lites? The absence of the stamina limits is nice, the lack of customisation options is less nice.
    1 point
  3. I finally started playing avowed now that KCD2 is done. It's a nice shift from realism to pure fantasy. Mostly ive just been exploring and jumping. It's a lot less stressful so far.
    1 point
  4. As someone who did economics in college, comparing it to voodoo and crystal ball gazing is insulting to voodoo and crystal ball gazing.
    1 point
  5. Observe, if you will, the reason why Alfred Nobel ignored economics when founding the Nobel prize: it is voodoo and crystal ball gazing. It also doesn't explain why there's a 10% minimum tariff on nations with balanced trade - or no trade at all, due to being populated by penguins. Although that's probably becuase they look better in a suit than Trump.
    1 point
  6. So, I was probably 36 when I first joined here? I'm sure I was jokingly calling myself an old lady/old fart back then. 20 years later, I'm still/also calling myself an old fart, but it means a little more now. If I'm lucky, 20 years from now, same. The definition of old fart is apparently ageless.
    1 point
  7. Maybe that bullet hitting would have been the better outcome after all.
    1 point
  8. Yes it does, and there is also The Shield Cracks (chanter) for -2 AR, Flancked for -1 , Lower their Gard (fighter) for -10 and Sundering Blow for -4, for the enemy. The Blackened plate grant also an aura that cause -1 AR and the Furrante's Breastplate have a per rest version of Lower their Gard if i remember correctely..
    1 point
  9. I enjoyed it a lot more when I turned on the automatic kingdom management. That made it more of a traditional cRPG with plenty of exploring and combat, but none of the management headaches. It's still buggy at times though.
    1 point
  10. Results of my test are: - Spell damage scales with character level but it can be penalized by low quality of equipped weapon. You need equipped weapon or offhand at least the tier of the enemy (in reach of 3 ranks) to not suffer penalty to damage done (this penalty scale also with difficulty settings). - Summoned weapons scale with the highest tier of equipped items - including boots, gloves, neklace, rings. Accessories don't have quality prefix but they are color coded (blue = fine, purple = excellent, red = superb, gold = legendary). Summoned weapons scale to both quality and rank of the highest quality armor or weapon (max to legendary +3), but in tests with accessory only summoned weapon always use its tier +0. - Skulls indicators aren't important. They inform of challange rating only. With tier II armor and tier I weapon enemy of tier II has no skulls while player is still penalized in terms of damage done, but he will receive normal damage from that enemy thanks to fine armor. Skulls are calculated based on all equipped items, but penalty to damage output and incoming damage are two separated things, realitve to enemy tier while damage is done.
    1 point
  11. It's classic D&D, there's tons of debuffs, and you have to have the specific spells to counter each one with you. Kingmaker is overall a good game, but there's a bunch of different design decisions I didn't really like. Like all crisis are basically loads of **** thrown at your kingdom until you solve the main quest. Meaning it's not really a "build your kingdom" -game, more of a try to not make everything fall apart. Speaking of which, I'm trying Wrath of the Righteous again. Played it through once already, now trying to actually get somewhere on Core difficulty, with a different Mythic path.
    1 point
  12. I decided to play Pathfinder Kingmaker I have never played any of the Owlcat games so I I know nothing about the IP, mechanics or ruleset Im about 6 hours into this game and I can tell its going to be a fantastic PC " Table-top " rules based RPG experience It reminds me of D&D which is obvious because I assume some of the Pathfinder mechanics are similar? And since D&D is my favourite ruleset that works for me I am still learning a lot and I have adopted the TB combat system and because this is my first playthrough I selected Gimar as a pre-made protagonist. I generally always choose magic users anyway
    1 point
  13. I think she is the only interaction people consider a proper romance option. Even though, as most things with Arcanum, it wasn't fleshed out. Arcanum has the same curse as Fallout 2, so many ideas for npcs and no time to really work on all of them. Though with Fallout 2, with Sulik, Myron, and Marcus having the animated dialogues made it so much more obvious that there were things not implemented for every companion.
    1 point
  14. Final Fantasy VII Rebirth It's weird. Being as old as I am and getting to the end of a game and hesitating because I didn't want it to end. Seeing something from my childhood in new lights and crying at it all over again. I'm so used to seeing things from my youth being done a disservice. I won't say Rebirth is perfect, I won't even say it's as good as the original. But it's still damned good. The team understood the assignment when they made this. It is worthy of standing alongside the media that I love. That final boss fight was overdone as hell, though. How many phases did it need?
    1 point
  15. I'm making some guides for my blog. I would like to share some findings. Damage multipliers were on wiki already. The rest was easy to calculate.
    1 point
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